![]() This will allow us to track and fix them accordingly. ![]() In any case, with so many more people actively playing the mod in a public release we expect some things to come up, so we encourage everyone to post reports bugs at. Not many issues have come up during the alpha, so we expect the beta to play fairly smoothly. This release primarily brings what was implemented in 1.15.2 forward a version with a few more additions, so your builds are unlikely to be impacted or outdated in the way that the 1.15 release rendered everything from 1.12. Image taken by eag and build from Ĭonquest Reforged 1.16.5 is now in beta. Conquest’s 1.18 textures and block shape variants The previous implementation -that generated the entity to make the seat sittable became increasingly unstable on servers. Place the seat again to make it sittable. Updated leaf texture brightness and added ambient occlusion for many leaves We look forward to seeing what you build with Minecraft’s expanded height limit and how you like the weapons and armors!! We’re making them separate from each other and the main mod to reduce issues when updating if a certain mechanic breaks, give players more freedom to choose what they want to play with – or what their machine is able to play with – and to avoid creating a massive “kitchen sink” mod. We plan on releasing the remainder of the armors and weapons in separate themed mods (eg: Fantasy, Ancient, Asian). The goal of this first release is to begin making Conquest’s armors available to you all without being forced to use the vanilla resource-pack. This will be labeled as “beta” as specific mechanics are subject to change. More mechanics like this may come in the future. ![]() It also offers extended and reduced weapon reach for certain weapons, such as spears and daggers. The armor models for all modded armors have been altered as well to be less bulky (ie: they don’t clip through one another anymore) and more realistic.Įverything should be craftable in survival through a new crafting table called the “Arms Station”, which is similar to the stonecutter but preserves durability and enchantments. This mod also features the 3d “pumpkin” helmets from Conquest as actual working helmets that offer protection. This brings all the medieval themed weapons, shields, and armors from Conquest to a mod separate from the main Conquest Reforged mod. We’re also releasing the first iteration of Conquest's Medieval Armors and Weapons. Just remember to set the game to use at least 8gb of RAM on these launchers!Ī small sample of newly added and functional equipment for your new adventures Personally, I prefer Prism and ATlauncher to Curseforge as they're easier and faster to use. The mod-pack will also be available on Modrinth, and accessible through alternative launchers such as Prismor ATlauncher. Without Optifine, we can package together a completely functional mod-pack on Curseforgefor easy and quick installation, with no manual installations involved. It's a Fabric alternative for Optifine's "Better Grass" feature that also extends to modded grass blocks and nether "grasses" such as crimson and warped nylium. We've also released ArdaGrass (created by JayemCeekay from Ardacraft). Still, always remember to backup your worlds before opening them in a new version! Worlds that are currently in Forge 1.18 seem to be fine when opened in Fabric 1.19 thus far. ![]() As this is the first release ever for Fabric, it will be marked as Beta, so if you encounter issues be sure to report them here. Greatest of all is that Optifine is not required for connected textures, shaders, and other aesthetic features, making installation for players easier and our work as developers simpler. ![]() Conquest Reforged is now available for the Fabric mod-loader and Minecraft 1.19.2, rendering a whole new suite of mods available to our community! From the once familiar Replay Mod (now a Fabric exclusive) to powerful new performance enhancing mods, these days Fabric can offer Reforged players quite a bit to heighten their experience. ![]()
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